Splittown Full Game Walkthrough Spoiler Free Guide

Chapter 1

Talk to Scotty, exhaust all dialogue.
Pick up Mr. Squiggles, the hamster from the terrarium on the right, near empty flasks.
Use Squiggles on the green chair on the left.
Mess with pedestal
After cutscene, pick up sandwich wrapper right of Squiggles terrarium.
Mess with Mirror near the diplomas on the top left corner so it faces upward.
Mess with pedestal to pick shrink ray.
Use shrink ray with mirror.
Pick up fallen diploma
Use sandwich wrapper with diploma to get makeshift mirror.
Use makeshift mirror with nail where the fallen diploma was earlier (put it back to its original place).
Mess with mirror again to make it face upwards.
Use shrink ray on mirror.
Walk to mouse hole.
Talk to border guard (rat), use any dialogue.
Mess with cheesy chips to pick them up.
Walk to door.
Use any dialogue.
Mess with Syringe on Scotty to pick it up.
Walk to door left of Scotty.
After cutscene, go back to where Scotty is.
Mess with Orange Door (with Boss label on its right) to open it.
Mess with door handle on the floor to pick it up.
Walk to the newly opened door.
Mess with Phone, choose Mayor Wilbur, then Interrogations, and Uslezkistan.

Chapter 2

After cutscene, mess with memo on the floor, next to the dog. Use eye icon on the number at the top right of the memo to get Dancy number.
Look at suspicious duck to the right side of the chief’s desk.
Talk to dog, choose “ Follow me”.
Walk to door to reach hallway.
Walk to doorway on the left.
Mess with tip jar to get a quarter.
Go back to hallway.
Use coin on the vending machine.
Walk to stairs.
Talk to Joe. Ask, what other stuff you got in the back, then choose sure to get Divide Express. While he is preparing the drink, quickly mess with the blue back door to open it. Now you can go to the back room whenever you want.
Then exhaust all dialogue with Joe.
Pick up glossy magazine from the floor.
Use eye icon on the paragraphs wherever it prompts to make note.
Talk to Otis, exhaust all dialogue.
Walk to newspaper clipping on the right. Look at it.
Scroll through the news, use the eye icon wherever it prompts. You’ll also get Joe’s phone number from the top right corner of the news article (use eye icon on it).
Press M to open map, go to cafeteria.
Mess with the green cabinets to open them.
Mess with manual to pick manual for coffee maker.
Look at manual in your inventory
Now go to kitchen kitchen.
Look at infested turkey, then talk to the ant. Exhaust all dialogue.
Look at coffee maker.
Use top left knob, then use the manual and press the symbols in sequence by following the pattern shown in the manual for Toranaga (circled in red). Next, use the upper small black knob, then the lower black knob. Then use the lower left knob. Finally use the top right knob. The coffee will start pouring.
Mess with coffee pot to pick it up.
Go to cafeteria. Go to the right hallway. Mess with red door to reach laundry. Look at any detergent on the shelf to the left.
Exhaust all dialogue with the camera.
Use Map and go to hallway. Chase the vacuum cleaner to chief’s office.
Enter chief’s office.
Use cheesy chips on the rug.
Mess with door to close it.
Now mess with vacuum cleaner, it will tip over and you can pick it up.
Go to Laundry and you will automatically talk with PAL 5000. Exhaust all dialogue.
Mess with PAL 5000.
Use PAL Module with vacuum cleaner.
Use Map and go to office. The computer should have finish defragging by now.
Use memo with computer.
Click on redacter.
Choose Otis Gone, You are transferred to science operations, Your skills are best employed in research, Effective immediately.
A cutscene will play.
Use map and go to Beluga Joe’s.
Use Memo with Otis.
Use map, go to office.
Mess with scissors in the lower left corner of the screen to pick it up.
Use scissors with glossy magazine to get a picture of Otis.
Use your ID on the printer (Moses Copymaster.
Use Picture of Otis on the printer as well.
Mess with lid to close it.
Mess with console, mess with print to pick it up. You will get lame ID.
Go to kitchen.
Mess with sponge to pick it up.
Go to Beluga Joe’s. Enter backroom.
Use coffee with still on the right.
Use Syringe with Murky Liquid.
Use handle with socket.
Mess with handle. Then quickly mess with utility hatch and use sponge on it.
Go to Chief’s Office.
Use Caffeine shot with Chief Dancy. You can exhaust all dialogue with her.
Go to kitchen.
Mess with drawers to open them.
Use lame Id with laminating machine.
Go to Beluga Joe’s
Use Fake ID on Otis, he will leave.
Go to Chief’s Office.

Chapter 3


Go to Cafeteria.
Exhaust dialogue with everyone.
Go to Laundry and look at washing machine.
Mess with washing machine.
Mess with pile of socks on the left, then use valve with socket.
Mess with pile of socks at the bottom.
Mess with the third pile of socks.
Swim to open hatch.
Use valve with socket at the bottom left.
Swim to opening.
Look at note.
Look at suspicious duck to the left of the red colores breaker.
Mess with breaker.
Mess with door. Walk to it.
Look at suspicious duck on top of the white piano.
Mess with the green dumpster.
Exhaust all dialogue.
Walk to street.
Mess with the orange wedge under the car.
Mess with car to push it.
Mess with gap on the right (Right of CucuMbre poster) to pick up coin battery.
Go left of the car to walk to street.
Exhaust all dialogue with Desmond.
Exhaust all dialogue with election worker.
Mess with Mobile Voting System and vote for whomever you want (I voted for Wilbur).
Mess with Barty Public Access. Click headlines Voting Districts, and Where Am I? Click Get map to enable fast travel.
Go to Candy Catalogue.
Exhaust all dialogue with Uncle Bob.
Mess with Splart Dispenser and Tell Uncle Bob that a homeless fellow needs Splart. He will let you take Splart now.
Use Empty Jar on Splart dispenser to get a Jar o’ Splart.
Look at suspicious duck near the camera.
Go to Back Alley.
Mess with dumpster. Choose, “I got you what you wanted”.
Go back to Candy Catalogue and fill empty jar with SPLURT this time.
Go back to the dumpster and select, “I got you what you wanted”.
Now pick up the 2 empty jars from the floor and the gnarly book on the right window below the stairs.
Look at field guide in your inventory.
Go to Chief’s office. Talk to Wrotty. Let him follow you.
Go to back alley for a cutscene.
Now go to plaza for another cutscene.
Exhaust all dialogue with Nick.
Mess with grey cafe door to meet Otis inside.
Exhaust all dialogue with him.
Talk to Badgey and Mr. Hand, exhaust all dialogue.
Walk to door at the back.
Mess with open ration at the bottom of the screen. Use eye icon with the packet on the left to get foobar..
Use eye icon with the white napkin.
Use eye icon on the LOAF can, and again on its contents inside.
Use eye icon on the opened coffee packet.
Go outside to plaza.
Look at the golden nameplate below the statue.
Use eye icon on the nameplate. Click on bone and red book.
Use tasty ancient bone with Wrotty.
Look at suspicious item on the ground.
Click on key.
Click on both the bushes on the left and right.

Chapter 4

Exhaust all dialogue with Abe and Loxley.
Walk to bridge (left side).
You need a plank to go to sewers.
Go to cafe where Badgey is, and you'll receive a phone call from Otis. Pick up flyer from the table where Mr. Hand was sitting.
Mess with donations to pick up walkie talkie.
Use coin battery with walkie talkie.
Look at suspicious ducky in donation bucket.
Use eye icon with bottom left corner of the flyer to flip it.
Go to IM5 Front. Look at gutter on the right. Click on the gutter and exhaust all dialogue.
Look at suspicious duck in mailbox.
Go to the kitchen of IM5.
Use empty jar on ant infested turkey.
Talk to ant, choose, “I’ve come to offer you a trade”, You could feed all your people”, Share the sugar, ask the others what they think.
Go to Candy Catalogue.
Use jar o ants with Giant Lolly.
Click on all the items.
Go to back alley.
Mess with radio.
Press the tuning knob and set frequency to 96MHz. Nimby says something. Click on the green 96MHz display. Turn WR On, Turn Relay On. Change Send frequency to 96, and Receive frequency to 104.
Mess with the piano. Press EGAGGED keys on the piano.
Go to back alley and go to to the downstairs.
Use utility key with console.
When the pumps start running, Use the red switch when you see the green meter fill just past the black triangle and you start to see bones in the glass tube.

Chapter 5

Go to Chief’s office.
Choose I’m worried about Otis.
Choose What I care about is doing what’s right.
Go to Beluga Joe’s and talk to Abe.
Go to Badgey’s cafe and exhaust all dialogue with her.
Go to Beluga Joe’s. Enter backroom.
Mess with freezer.
Mess with frozen goods to get coffee beans.
Go back to Badgey’s cafe, use coffee beans on her.
Exhaust all dialogue with Badgey.
Talk to ticket seller. Exhaust all dialogue.
Go to lab.
Use Grabby gun on mouse hole to get cartridge.
Use cartridge with computer.
Play skull island.

Skull Island
Click the green area on the left.
Go to library (left).
Click the book on the right.
Go back and enter training (right).
Click on the person with the sword.
Go back and enter forest (down).
Click on the monster.
Go back and enter library.
Click on the woman on the left.
Go back and up.
Click on  the rock on the right.

Go to bridge.
Use grabby gun on the bridge.
Walk to sewers.

Chapter 6


Use grabby gun on the hole.
Click on red circled IM5 on the top right corner of the page.
Click on Requesting promotion.
Click on the signature.
Look at graffitti.
Look at suspicious ducky.
Mess with map to enable fast travel here.
Mess with keypad.
Enter code 1024. To enter 0, just wait for a few seconds. Walk to door.
Look at strange shadow.
Look at coffin
Look at note near mortar.
Mess with train door and enter.
Mess with hook.
Mess with ball and chain to grab it.
Go to Beluga Joe’s. Exhaust all dialogue. Order divide express if you haven’t.
Go to candy catalogue.
Use empty jar on the Splart (green) dispenser.
Use divide express with jar o’ splart.
Use strange mix with Splurt (orange) dispenser.
Go to sewer, then submerged station.
Use ball and chain with mortar.
Use volatile mix with mortar.
Mess with coffin.
Walk to door.
Use spider watch with door controlling unit. Walk to room.
Look at suspicious ducky.
Go upstairs.
Click on all the red circled photos and text

Chapter 7
Mess with code panel upstairs. Enter 672951

Chapter 8
Exhaust all dialogue.
Mess with the control terminal next to the device.
Type, “declare 1”. Press enter.
Type, “ship 1 mitte”. Press enter.
Type, “ship 1 apollo”. Press enter.
Type, “ship 1 temple”. Press enter.
Type, “undeclare”. Press enter.
Type, “declare humanitarian”. Press enter.
Type “Ship humanitarian central”. Press enter.
Type “Ship humanitarian olympia”. Press enter.
Go back.
Mess with Power terminal on the left.
Use this image to solve this puzzle.


Mess with power terminal.
Type, “ship humanitarian lookout”. Press Enter.

The End!